![]() Big Hollywood hits can bring in hundreds of millions of dollars from Chinese film-goers. “The Fate of the Furious,” released in 2017, made over US$390 million from China alone – almost one-third of its global gross.TiMi Studios’ Vincent Gao and Li Min explain why the company is making games for the players of tomorrow, not todayĭespite being one of the most popular and highest-grossing games of all time, still topping mobile revenue charts five years after launch, Honor of Kings (also known under its Western release title, Arena of Valor) hasn’t gotten quite the media buzz overseas that its revenue numbers might imply. Some of this might be attributed to the fact that awareness of Chinese-developed games has only recently been on the rise in Western markets despite the massive numbers of players and spending involved, with titles like Pascal’s Wager and Genshin Impact bringing considerable buzz in 2020. Speaking to via email, TiMi Studios international director Vincent Gao attributes the recent interest in Chinese games in the West to the considerable growth that the development scene in China has seen in recent years. “It’s wholly driven by the market,” he says. As a result, Chinese game makers now have a competitive development capability in the globalized market.” “The world-leading mobile game market leads to world-leading mobile game development investment. He says that the games market is globalized, and that good games “transcend borders.” However, despite somewhat of an international divide existing in the past, Gao says that TiMi Studios and Tencent don’t really think about game design as something divided by national boundaries. “It’s far more important for game developers, no matter where they come from, to understand ‘the future’ than ‘the West’ or ‘the East,'” he says. “In order to gain a bigger chance of success, you have to make games that players feel are one step ahead of the best game on the current market. ![]() Games like this have to solve a lot of issues which are considered worldwide challenges regarding design, production, and technology. And games like this will likely lead the direction of the whole industry. For game makers like us, it’s always been our dream.
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